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User Experience Research / Proximus

Location
Belgium, EUR
Industry
Telecom
Team
4 Members
About
When Proximus, a leading European telecom company, reached out to us, they had a challenge that sounded deceptively simple:
“Our sales platform feels clunky — agents struggle to complete tasks efficiently. Can you help us understand why?”
My Role
Define
User Experience Research + Visual Design
Challenge
Proximus’ user base consisted of in-store agents and service staff operating in Belgium — which made live user interviews and field shadowing impossible due to access restrictions and privacy constraints.
To trace the hidden friction in the product, we decided to interrogate the interface as our user proxy, using:
The Goal:To understand and trace friction points hidden in the experience from the inside out — through the language, structure, and behaviour of the system.
Our 3-Week Design & Evaluation Process
Progressive Discovery-to-Decision framework
Moving from understanding who the system was built for, to identifying where it was breaking, and finally to what mattered most to fix.

User Summary

User Flows

Cognitive Walkthrough
Process:(01) Identify Task(02) Identify steps Involved (03) In-depth Evaluation
(04) Step Categorization
(05) Learnability Evaluation

Heuristics Evaluation & Theme Analysis
Process:(01) In-depth Evaluation (02) List of Issues(03) Score Issue
(04) Cluster Issues into Themes
(05) Score Theme

Conclusion
Through cognitive walkthroughs, weighted heuristic evaluation, and thematic analysis, we identified that the core issues were not isolated UI flaws, but a mismatch between a rigid, process-driven system and the realities of a fast-paced, multitasking in-store environment.
The platform demanded perfect memory, linear thinking, and error-free execution—conditions that do not exist in real sales contexts.